A downloadable game for Windows

Introducing Mirage, a game in which everything is exactly as it seems! 

In this short, sweet slice-of-life game, you date a nice woman who hasn’t been secretly brainwashing you since far before you thought you first met her.

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Hello! MLY here. I am primarily a hypnotic audio content creator. This is my passion project/experiment in gamifying the type of content I enjoy most. If all goes well, I would like to create more games with similar themes inside the MLY universe. Consider this a prototype. I hope you enjoy it!

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This is version 0.1 of the game. If you would like to financially support my team and I’s creative work, please consider joining the Patreon! We would like to add assets to the game that would be aided by monetary support: 

  • proper background art 
  • more character sprites
  • holiday episode? 
  • experimental hypnosis-inspired mechanics

… and we’d like to create more hypnosis-themed games as well! 

WARNING: This game ends with a genuine hypnotic sequence. There is an option to disable this sequence. More information regarding the themes included in this sequence as well as the actual script can be found here: mlyteam.tumblr.com/script 

This game contains glitching and flashing effects that may trigger seizures in players with photosensitivity. Please use discretion.

“Would you meet me again soon?”

Published 21 hours ago
StatusPrototype
PlatformsWindows
Authormlyteam
GenreVisual Novel
Average sessionAbout a half-hour
LanguagesEnglish

Download

Download
mirage-win.zip 937 MB
Version 0.1.1 12 hours ago

Development log

Comments

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Some feedback after playing:

  • game concept is great, I definitely want to see more of it.
  • the art is nice and clean, I like main character too. The backgrounds are ok, though I think they should work as establishing shots that introduce a larger and space but rapidly transition to a more local focused thing afterwards. The library was a good example of this, while the restaurant/home/workplaces could have used this.
  • definitely you gotta find a way to massively cut down the file size, its is waaaaaaay too massive and has no content that warrants it. This should be reduced to under 100 MB or less by any means. the 10 GB size is a major obstacle for many to download and try this, it needs to be sorted.
  • i think splitting the project into separate versions of F4F and F4M version, or just focusing on one would be greatly beneficial, to keep development more focused, especially if its causing the need for audio files to be recorded twice for each path.
  • the various hypnotic effects were neat, the dissassociation stuff and the glitchy stuff. The session at the end was a bit mid imo, mainly due to the format where it covered the whole screen with a giant spiral whereas what I would have wanted to see is having the main character be zoomed in, there'd still be a visible background and a subtle overlay vigenette layer that puts a transparent spiral over the scene. Basically I'm saying it didn't feel consistent with the rest of the game and didn't feature Her as a focal point for the viewer to latch on to mentally and become brainwashed towards.
  • a common mistake in VNs is to speak for the player character, put words into their mouth, making it feel like I have less agency and feel less immersed in playing as my character. I didn't get the genuine experience of *choosing* to give into the trance/brainwashing, which I felt was supposed to be the main selling point of the game. I think the writing and structure for how the game flows could use improvement in this regard.
  • there was also a mild typo in the first restaurant scene if you chose female and ones of the lines said "his" instead of "her".
  • The various emotive voice clips throughout didn't feel like they added much to the experience. I think better usage would be to play a spoken sentence during transitions that nudges the player towards a specific thought/direction, either as to prep them into the right mindset for the next scene or to slowly build up tension/relaxation towards an upcoming deeper hypnosis session during a specific later moment in the game.

Keep working on this passion project, I think it has potential though some reworking of its design and standardization could have a great impact on improving it from something that is good to something that is excellent.

9... 9.5 GB!!

Ah crap, thats gonna take a while to download. I hope there could be a lighter solution for future projects. I love the premise and idea of the project so I'm still compelled to download and try it, but dang that filesize is astronomical.

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My guess (without downloading it because I don't want 9GB) would be that the audio is raw wave files. Raw bitmap images, even large ones, shouldn't inflate the size *that* much. O_o

It is definitely large, and that's something we want to improve in the future. As it stands, we were most interested in getting initial feedback on the direction so far. It has most to do with the video files at the end. They account for 90% of the file size, and we intend to reduce that in the next build. Thank you for giving it a shot anyways!

Looking forward to experiencing this and following the development and future plans

Thank you! Your enthusiasm is appreciated as always. <3

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After playing I love the path though naturally would love it to be longer though I understand this is the incomplete product, I do enjoy the short parts of voice acting and the distorted voice part of the initial experience, though many of the choices resulting in few differences I expect might be more fleshed out in the future unless your goal is more of a linear progression, though I appreciated that the library and park diverge and offer side options. I love the artwork used in the game and look forward to more of it. Thank you for reading even if my feedback is a bit scatterbrained the file at the end hit my mind like a sack of bricks.